Friday, May 15, 2020

Big, Mean, and Ugly: How To Be A Monster

Large and in charge. Mean machine. Gross to the most.

Imagine you’re playing a new Middle Earth RPG developed by Bethesda Softworks (a thinly veiled Oblivion remaster), and in this game Todd Howard is only allowing you to make really horrifying player characters. Naturally you want to be the worst monster you can possibly be. However, you only have ten points to spend between bigness, meanness, and ugliness. Which is the most important?

Monster Traits are on the next page of Character Creation
Seemingly all three attributes are part of what makes monsters “monsters.” But it’s actually really tricky to determine how they relate to the concept of monstrousness, and why they come together as a cluster. Maybe you have a firmer concept of what monsters are than I do, but the category is pretty ephemeral to me. There are definitely some very big things that aren’t monsters, and some very ugly things that aren’t monsters. Vice versa, not all monsters are ugly, although most are, and not all monsters are big, although many are. Are all very mean things monsters? That might be the strongest case for defining monstrosity, but I’m not confident that that makes something a monster by itself. In some meaning of the word you could use “monster” to refer to evil humans, but in its common (and fantasy) sense it refers to something distinctly inhuman. So maybe there are two essential conditions to monstrosity: meanness and non-humanness, with bigness and ugliness both being a type of inhumanity.

Part of the ephemerality of the concept is that monsters are interpreted differently by different authors and in different cultural contexts. In some pop culture mythologies, monsters don’t need to be mean, like Roald Dahl’s BFG, Pixar’s Mike Wazowski, or PBS’s Elmo (I wanted to list Shrek, but he actually is emphatically mean). These are generally modern twists subverting the known meanness of monsters, although I think they’ve become common enough to help confuse the concept of monsters overall. For Tolkien, and for traditional mythologies, there is something essentially mean about monsters, although that meanness manifests in different ways, as does “inhumanity.” This hearkens to Tolkien’s distinction in his essay “Beowulf: the Monsters and the Critics” between draconitas and draco (his preference) as two competing dimensions of the dragon in Beowulf:

“There are in the poem some vivid touches of the right kind… in which the dragon is real worm, with a bestial life and thought of his own, but the conception, none the less, approaches draconitas rather than draco: a personification of malice, greed, and destruction (the evil side of heroic life), and of the undiscriminating cruelty of fortune that distinguishes not good or bad (the evil aspect of all life).” (Beowulf Reader, Norton Critical Edition, 114).

I want to unpack what Tolkien means by this, what it says about the valences of monsters, and why he prefers the aspects he does. Draco, “dragon,” is seemingly the more material interpretation of dragons, as “real” beings that are driven by savage animalistic urges. They stand outside of human society and are a physical threat to the well-being of humans. Draconitas, “dragonlike,” is the form of dragons as a manifestation of spiritual evil. In addition to Beowulf’s dragon, the “Devil as a serpent” that features in Christian hagiography and the Book of Revelations certainly conforms to draconitas rather than draco. Paradoxically, this spiritual evil actually draws the monster into the domain of humanity. It represents the dark side of armed heroism, and the dark side of Fortuna.

That nuances the definition we established for monsters. While they can’t be fully human, apparently some monsters actually do have something innately human about them. Monsters are frightening just by being mean (and therefore dangerous), but the scariest monsters evoke the uncanny by walking an inscrutable line between these aspects of human and non-human, draconitas and draco. That might also be the reason hybridity is a common feature of monsters, mixing the traits of humans with different animals. Tolkien sees these two elements varying across monsters, with the ogre-ish Grendel embodying more human-adjacency (he is a descendant of Cain, after all) and the dragon being further towards pure alien hostility: “[Beowulf’s] triumph over the lesser and more nearly human [Grendel] is cancelled by defeat before the older and more elemental [the dragon]” (Beowulf Reader, 128). However, it seems that each monster encapsulates elements of both draco and draconitas in differing degrees, as Tolkien also varyingly understands the dragon as sometimes representing human evil and Grendel as something distinctly inhuman: “a foe more evil than any human enemy of house and realm” (Beowulf Reader, 114).

As mentioned, Tolkien prefers the aspect of draco, non-human savagery, to draconitas, human evil incarnate. Even his framing of the terms—which he only used once, but I’m running with—privileges draco as the “real thing” of monstrousness, while draconitas is just a derivative. In his notes on Auden’s review of Return of the King, Tolkien explains his admiration of Grendel’s narrative function in Beowulf: “Grendel is an enemy who has attacked the centre of the realm, and brought into the royal hall the outer darkness… The overthrow of Grendel makes a good wonder-tale, because he is too strong and dangerous for any ordinary man to defeat, but it is a victory in which all men can rejoice because he was a monster, hostile to all men and to all humane fellowship and joy.” (Letters n.183, pp. 242). Grendel, as an embodiment of the savage monster, transcends petty human conflicts and brings to the fore the battle between humanity and its negation, light and dark.

This aesthetic preference is directly connected to the criticism often levied against Tolkien that his separation between good and evil, human and monstrous, can be naively Manichaean. Especially for the tastes of anyone born after the end of the Victorian age. Tolkien is aware of that criticism though, and in the same letter he acknowledges that in real life “causes are less clear cut.” He claims that in his stories he doesn’t use Absolute Evil because he doesn’t believe it exists on a theological level. I am skeptical about whether Tolkien really gives redeemable dimensions to some of his monsters like orcs and giant spiders, but he certainly does imbue them with a mix of humanity and alienness. He does favor the savage, inhuman side of monsters though, valuing its literary effect and the way it highlights the virtues he admires in mankind. The faults of humanity manifest in lost humans instead, like Denethor and Ar-Pharazon.

Wikipedia's image for Manichaeanism
So, to return to the original, extremely important (and not at all wandered away from) question: what stats do I give to an ideal RPG monster? I’m definitely pouring 5 out of 10, into meanness, and then I’ll throw 3 into bigness and 2 into ugliness. Malice does a monster make, while the way they relate to humans in appearance (physically in this case, but also symbolically) is important but more subtle.

-Daniel S

6 comments:

Lioje T. said...

This discussion on the differences between mean, non-human monsters and inhumane "human monsters" reminded me of a discussion I had back in my high school Philosophy class (You may roll your eyes now, but hear me out. My teacher was a smart man). We were discussing the narrative decisions and cinematography of Guillermo Del Toro's Pan's Labryinth . The discussion turned to the juxtaposition of the "Pale Man" scene and the "Suspected Farmer" scene. If you haven't watched it, I'll post a link to the two scenes in question.

Farmer scene: https://youtu.be/tpEqpka8Dws
Pale Man scene: https://youtu.be/ypBj0xDP-io

The question "Who was scarier: The captain or the creature?" was posed. The whole class agreed that it was definitely the captain.
While the Pale Man is definitely bigger and uglier, to use your words, its "meanness: is somewhat removed. It is, quite literally, a storybook monster, possibly only brought to life by Ofelia's imagination. The entire scene happens in the fantasy world, where everything is bathed in a warm, golden light, setting it apart from the rest of the movie, where reality is shot blue and cold light. Although Ofelia seemed to be in grave danger, she escaped unscathed and her task complete. Once the doorway closes and the portal disappears, so does the Pale Man and all his danger. He goes back in the storybook.

Captain Vidal is different. He is not overly big or extremely ugly. In fact, he's quite handsome. And, his scene is - fundamentally - less visually frightening than the Pale Man's, but it's still much scarier. The danger now is not happening in a storybook world with faeries and portals and arbitrary rules, but in reality. This movie takes place during a revolution, and Captain Vidal is not an isolated evil, but one of perhaps thousands who share his mentality. As Vidal brutally murders the farmer's son, we know that 1) he's probably done this multiple times before and 2) this very same thing has happened and will happen time and time again. And when he kills the farmer himself with two shots to the chest - and act that most likely pales in comparison to what the Pale Man might've done to Ofelia had she been caught - the injustice of it scares us far more than any monster could. If he is taken away, another may take his place, and another, and another. The sympathetic connection we have with those oppressed strengthens the fear, for we that could be any one of us at the end of the barrel. His is a persistent danger that will never truly go away.

I kinda ran off with this, but I think this is what I wanted to say: while Tolkien believes that the more "human" an evil becomes, the less of a "monster" it will truly be, I believe human monsters can be more effective in stories. Perhaps it's just my contemporary literary mind, but enjoy when authors explore just how evil and "monstrous" humans can be. I like Melkor and Sauron because they have "human" features. They're not just evil, they're crafty and cunning and charming and - most important, I think - fallible, as in the make mistakes and miscalculations like we do. Honestly, while reading the books, I never saw the orcs or the Uruk-hai as really scary. Even the Nazgul and Fell Beasts were meh. The only enemies I feared were Sauron and his Eye, Saruman (only for a bit though), and Denethor.

I'll end this long tangent with this. When my teacher asked me why one "monster" was scarier than the other, I told him, "Because, only one actually exists."

DS said...

Thanks for sharing! Pan's Labyrinth is such a great movie, and the theme you draw out of human "monsters" being scarier than imaginary non-human monsters is really compelling. In a way, fantasy monsters give us an outlet to project humanity's dark sides onto something external that we might even be able to destroy.

Marco K said...

Daniel,

I really enjoyed your blog post! Thank you so much for such an interesting and well-written take. I wanted to take a minute to compare the monstrosities of draco and draconitas to our earlier discussions of the Valar, and Melkor in particular. We often struggle to imagine the Valar in The Silmarillion. How much do we personify them? Do we give them concrete, finite form? Are they, like some discussions of early Christian angels, non-physical spirit heralds? What function does examining them as either serve?

Your discussion of monstrosity fits into this question, and the truth is, both aspects of monstrosity have use. Yes, draconitas may seem displaced from the real world, especially when compared to the dracos savagery of many creations within Tolkien's Arda, balrogs cracking whips of flame, trolls clamoring for Hobbit flesh, a once River Hobbit twisted into skin and bones and want. However, it is meaningful to wonder how deep this savagery can ever really be without the greater evils, the Saurons and Melkors, embodiments of human evil, lurking beyond them.

It is worth considering this in Lioje’s consideration of human monsters. We should ask, when we read a story of savage brutality, in a newspaper or a storybook, and then find ourselves walking a little quicker the next night, what is it we are escaping from? Is it the perpetrator of violence from the story? Or is it the greater, animating, human evil, omnipresent and inescapable? It is this evil captured in draconitas without with the dragon itself loses its charm and sway.

Unknown said...

Nicely said!
Draco and Draconitas seem to be manifestations of meanness and/or inhumanity, with Draconitas meaning a more human and spiritual evil, and draco referring to non-human and animalistic savagery. The “scariest monsters evoke the uncanny;” does this include monstrous humans, such as Gollum, or Saruman (especially if “malice does a monster make”)? Is malice affected by the freedom (or lack thereof) of the will? Is there a sliding scale between human and monster, or a strong distinction? Why does Tolkien prefer battling with the elemental Draco over Draconitas? Is it simply more purely mythical? -LB

"Tolkien: Medieval and Modern" said...

I am left thinking about the necessity of humans for monsters: we talked in class about how human beings seem to need monsters (at least in stories), but your meditation makes me think about how the monsters need us in order to be monsters. I am intrigued that you settle on meanness—the moral dimension of the monsters—as opposed to the aesthetic (ugliness) or merely comparative (bigness). Could there be a monster that was too *nice*? RLFB

AEH said...

You make such good points! But I am really eager to try and disagree with you. It seems that you focus so much on a monster being classified due to their physical form. Does a monster have to be big? Do they have to be ugly? I am not sure that they do! The dragons of Tolkien's world seem more awe-inspiring to me. They almost seem beautiful. If something is beautiful yet cruel is it a monster? Can something be too pretty to be a monster? -AEH