Response to April 22, "History & Geography, History & Myth"
Everybody knows what the map of the world looks like. It’s a blue rectangular plane, filled with green or yellow shapes. The two American continents snake their way down its left side; naturally the United States of America is leftmost and uppermost (Canada is merely a margin), occupying the distinguished spot where readers begin their journeys in the venerable Western tradition. Traveling to the right, across the sea, we find a vaguely gun-shaped continent named Africa, conjoined to a massive landmass that’s either two continents, Europe and Asia, or just one continent, Eurasia. The argument doesn’t really matter though, because it turns out if you point to a random spot anywhere in Europe/Asia/Eurasia, there’s a 70% chance of it being in Russia—we can just refer to the whole thing as “Greater Russia.” Continuing further right, we eventually reach the end of the world, where there’s an incomprehensible sprinkling of tiny islands and an equally incomprehensible large island called Australia (why is it all the way down there?). This concludes our tour of the well-known visible universe.
It turns out people haven’t always conceived of the world in this way. For example, before Google existed, people actually printed, or worse, drew, maps out on paper to plot their travel routes and world conquests, instead of just pulling one up on their computer and asking Larry Page for the quickest path. (Thus why Frodo and gang didn’t run Dijkstra’s shortest path algorithm—which can solve the age-old problem of navigation in a measly O(E + VlogV) runtime—instead of trying to figure it out by hand and ending up lost without gas in the absolute worst neighborhood in Middle Earth, the Mines of Moria).
As we saw in class, not just the mediums we use to view maps, but maps themselves have changed through the years. The familiar arrangement of the world-as-we-know-it didn’t reach its most modern, canonical form until after space travel and satellite imagery started in the 1960s. In multiple ways, space travel reshaped popular self-perception in directions alien to those who lived before—whether monks like Bede at Wearmouth-Jarrow Abbey during the Dark Ages (I’m allowed to call it that, because I’m a Medieval Studies major) or intellectuals over coffee at an Oxford pub in the 1940s. I’m calling out Tolkien, who in The Notion Papers Club envisions a character in the distant future of 1986 to say “I don’t think spaceships do [exist], or could.” (HME 9, 163). Not J.R.R’s most prophetic moment.
I’m not trying to be snarky or call Tolkien naïf for not having the power to predict that spaceships would exist by the 1980s. I’m just trying to distance ourselves from both our own understandings of the world and Tolkien’s, in order to enhance our approach to the Middle Ages and Tolkien’s work. Tolkien is so close in time to us relative to the Middle Ages, but he’s also a historical figure at this point. His ideas are filtered through the lens of his historical moment, and in subtle ways can feel “anachronistic” to our sensibilities, particularly when he projects them onto other eras. But, though we can’t totally understand the historical moment we’re in, we too are historical figures. It’s important not to have a sense of superiority when approaching either the near or distant past, and to be aware of differences in worldview that are cultural rather than objective fact. The common world map is so second nature to us that it’s easy to forget it’s a convention of representation and not the physical reality of the world; in fact, it becomes really strange and tells you a lot about 20th-21st century culture when viewed from a detached viewpoint.
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This long stream of thought brings us to consider what Tolkien is doing when he builds the geography of his fictional worlds. Fantasy authors all copy Tolkien now and include a world map in their front matter, but his maps of Middle Earth for The Hobbit and The Lord of the Rings were innovative. Their detail, particularly that of LotR’s map, is far more intricate and extensive than necessary for the purpose of the plot, contributing to the deliberate impression that the novel is just a glimpse into a world with an existence and history of its own. Like our world, Tolkien’s Middle Earth has random towns at the side of the road that you’ve never heard of, and distant lands where people have strange accents.
Creating geography that simulates thousands of years of history is a massive undertaking, but Tolkien mostly pulls it off. So why does Tolkien insist that his world is actually not a separate world? In a sense, he’s inevitably right, because at a fine-grained level the symbolism of any created world is inseparable from the symbolism of the real world—mountains are mountains, rivers are rivers. Even if you could, stripping a world of all geographic features known to humankind would make it boring and incomprehensible to human readers. Instead of fighting similarity, Tolkien is embracing it, because he understands that creations always resemble their creators and that those connections allow for deeper cultural associations than an author could ever create independently. The Shire is the idyllic soul of England, Gondor is the noble image of Western glory, and Mordor is a possibly problematic portrait of the Specter in the East (the Danubian basin, of course). Middle Earth is the real world, reshaped along the lines of the psychological portrait of a medieval philologist, J.R.R. Tolkien. It’s a bizarre and delightful place.
-Daniel Steinberg
-Daniel Steinberg
4 comments:
I would like a T-shirt of the Danubian basin please.
A creative exploration of the intangible nature of geography! In order to claim the inseparability of the primary and secondary worlds, does Tolkien have to understand geography in a fundamentally different way than we are used to? How? Can we come around to his way of thinking? You say that “Middle Earth is the real world, reshaped along the lines of the psychological portrait of a medieval philologist.” If true, do we then lose the distinction between primary and secondary worlds, true and imaginary geography/history? -LB
I would have liked to hear more about the way in which looking at a map of Middle Earth enlightens or distracts us from the story, comparable to your reading our own maps! You make some excellent points about the way our own maps tell stories. Can you focus in more closely on the kinds of stories Tolkien tels with his maps? RLFB
Thanks for the comments!
In response to LB, I think both we and Tolkien both have pretty good senses of what the "true geography" of the world is, but by showing both our worldviews are based on conventions I wanted to emphasize a pseudo-Platonic notion, which I think is true, that our mental conceptions of the world are just reflections and might be able to get close but can never fully capture reality. This framing does blur imaginary worlds and the "real world" as seen through human culture, which I think makes the difference between a map of the world and a map of Middle Earth a difference in degree rather than in quality. Especially when you consider older world maps like the TO we saw in class (and, in literary form, the Roman world imagined by an Anglo-Saxon in "the Ruin"), Tolkien's map fits into a kaleidoscope of competing earths rather than posing as an alternative to a single real earth. That's part of my answer to why Tolkien insists his world can be a version of the real world. The other side of the coin is that being connected to the real world gives Tolkien much more resonant symbolism to draw from than anything he could create. He might not be a fan of allegory, but Middle Earth being based on reality rather than strictly imaginary means his stories about the ancestors of Angles and Lombards fighting nobly alongside divine beings express Tolkien's beliefs about the nobility and responsiveness to divinity of the Angles' and Lombards' modern descendants (cf. the gist of the Straight Road). The landscapes and map coordinates of the Shire and Gondor tie these places to their analogues.
RFLB, I hadn't really thought of approaching the map of Middle Earth in the same way, but I really like that! I'm finding it much harder, probably because I've spent more of my life living in the Great Rectangle than in Middle Earth. I think its orientation and shape definitely evoke a 20th century map of Europe, even though Tolkien apparently finds peninsulas unaesthetic. It actually looks even more like Wales!
-DS
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